Documentation

Understanding light

Polarisation

Light is a wave that shakes sideways. Polarisation describes which way it shakes — and once you can control that, you can build filters, 3D glasses, LCD screens and optical isolators.

The states

StateWhat the field doesIn Photonica
UnpolarisedShakes in every direction at random — ordinary lamplightThe default source setting
LinearShakes along one fixed lineSet an angle from horizontal
CircularThe direction rotates steadily, left or rightRight or left circular

Polarisers and Malus's law

A polariser passes only the component along its transmission axis. Feed it light already polarised at an angle θ to that axis and the transmitted intensity is:

I = I₀ · cos²θTwo polarisers at 90° to each other pass nothing at all — 'crossed polarisers'. Photonica matches this curve to within 1% across the whole range.

Unpolarised light loses exactly half its power passing the first polariser, whatever the angle — there is no preferred direction to keep.

Wave plates

A wave plate is a slice of crystal that slows one direction of shaking slightly more than the perpendicular one. The delay is measured in wavelengths:

  • A quarter-wave plate at 45° to incoming linear light turns it circular.
  • A half-wave plate rotates linear light — by twice the angle between the light and the plate's fast axis.

Reading the state

The Measure panel reports polarisation as a Stokes vector plus a degree of polarisation:

ValueMeans
DOP1 = fully polarised, 0 = completely unpolarised
s₁+1 horizontal, −1 vertical
s₂+1 at +45°, −1 at −45°
s₃+1 right circular, −1 left circular

The ray inspector shows the same four numbers after every surface, so you can watch a reflection or a wave plate change the state step by step.