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Controls & shortcuts

Press H at any time for the same list as an overlay on the bench.

Mouse

ActionDoes
Left-clickSelect a part, screen or the light source
Left-dragMove the selected part across the table
Shift + left-dragMove it along the beam axis only
Ctrl + left-click on a beamOpen that exact ray in the ray inspector
Right-dragOrbit the camera
Middle-dragPan the camera
WheelZoom
Ctrl + wheelRotate the selected part (yaw)
Drag a gizmo arrowSlide the part along X, Y or Z (or its own axes in Local mode)
Drag a gizmo ringTurn the part: green is yaw, blue is pitch, red is roll
Ctrl while dragging a gizmoSnap to 1 mm and 5°

Keyboard

KeyDoes
Q / EYaw the selection (hold Shift for 0.1° steps)
R / TPitch — tip the optical axis up or down
V / BRoll — spin the part about its own axis
GShow or hide the move arrows
WShow or hide the rotation rings
LSwitch the gizmo between global and local axes
FAutofocus: move the measured screen to best focus
ZFrame the whole bench in view
PToggle photoreal rendering
KAdd a camera key at the playhead (Render panel)
SpacePlay or pause the timeline
DelRemove the selected part
HHelp overlay
Ctrl + Z / Ctrl + YUndo / redo
Ctrl + SSave (Ctrl + Shift + S for Save as)
Ctrl + OOpen a project
Ctrl + NNew bench
Ctrl + Shift + CCopy the full JSON report to the clipboard
EscCancel a render in progress
R1 > 0 : front surface bulges toward the light · R2 < 0 : back surface bulges awayPositive R means the centre of curvature lies toward +x — the standard optics sign convention, with light travelling left to right.