Documentation

Using the bench

Photoreal mode

Press P. The same physics, rendered as a photograph instead of a diagram — caustics where the light piles up, glow where it passes through haze, and colour that comes from wavelengths rather than paint.

A photoreal render of white light dispersing through a prism
Photo mode accumulates samples over time: leave it still and it keeps cleaning itself up.

The Photo panel

SettingDoes
ExposureOverall image brightness, like a camera
HazeScattering density of the air: makes the beams visible. Also dims and softens a beam with distance, the way real haze does — see the note on haze
Laser powerDisplay gain for the beams themselves (not the physical mW)
Key lightThe hard light that casts shadows across the table
Studio lightsSoft ambient fill
BloomGlow around the brightest highlights
Aperture / Focus distanceCamera depth of field — open the aperture to throw the background out of focus
Screen exposureBrightness of the pattern on the screens alone
Beam glow / Beam linesWhether the schematic ray lines are drawn on top
Photons / frame, Caustic photonsHow much light is traced per frame. Higher is cleaner and slower
DenoiseSmooths the remaining noise while the image converges

Converging

Photo mode accumulates: every frame adds more light paths, and the status bar tells you how many million photons have landed and whether the screen has converged. Stop moving the camera and the picture cleans itself up. Moving anything starts the accumulation again.