Documentation

Using the bench

The light source

Every bench has exactly one source. Everything downstream depends on how you set it up, so it is worth knowing all of it.

Type

TypeEmitsUse for
LaserA perfectly collimated beam of a set widthAlmost everything — lenses, prisms, interference
AreaA collimated beam from a finite-sized emitterExtended sources, softer illumination
PointA diverging cone of a set half-angleImaging, projection, anything where light spreads from a point

Spectrum and wavelength

Mono traces one wavelength you pick; RGB traces 640, 532 and 450 nm; White traces 24 wavelengths across the visible band. More wavelengths cost more compute but give real dispersion.

Beam shape

FieldMeans
Beam widthDiameter of the collimated beam, in mm (laser and area)
Cone half-angleHow fast a point source diverges, in degrees
Beam linesHow many rays are drawn across the beam. More lines means a smoother-looking fan; it does not change the physics

Power and brightness

Power in mW is the physical quantity: it sets what the detector reports in milliwatts and W/cm². Brightness only affects how bright the beam looks on screen. Changing brightness never changes a measurement.

Polarisation

Unpolarised, linear (with an angle measured from horizontal), or right/left circular. Rolling the source with V / B rotates its linear polarisation with it, exactly as turning a real laser on its mount would.

Placing it

The source starts at x = 0, beam height y = 100 mm, firing along +x. Move and rotate it like any other part — pitch it up with R and the whole experiment tilts with it, because new parts and auto-placed screens follow the beam.